ArtBlock
| Published | 10 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | kaysans |
| Genre | Platformer |
| Made with | Unity |
| Content | No generative AI was used |
| Published | 10 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | kaysans |
| Genre | Platformer |
| Made with | Unity |
| Content | No generative AI was used |
Comments
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Hey! Really cool game :) I noticed one small Unity physics issue: if the player is falling next to the side of a cube/platform and holds A or D into the wall, the character can “stick” to it instead of continuing to fall.
This is probably collider friction. You could try adding a Physics Material with Friction = 0 to the player collider (and set Friction Combine to Minimum), while keeping your ground detection separate. That usually fixes wall-sticking like this pretty quickly.